using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;
namespace MemoryGame
{
    public class T
    {
        static public int[] TIME_BOUNS;
        static public int GAME_COL = 4;
        static public int GAME_ROW = 4;
        static public int [][]GAME_DATA;
        static public int I1=0;
        static public int I2=0;
        static public int CURRENT_I1 = 0;
        static public int CURRENT_I2 = 0;
        static public void Init()
        {

        }
    }
    
}
